Donnerstag, 25. Februar 2010

Lightsworns in the next format

As I announced some days ago, I will deal with Lightsworns in the March 2010 Format today.

To start,let's see how our deck looks now:

1 Plaguespreader Zombie
2 Lyla, Lightsworn Sorceress
2 Judgment Dragon
1 Garoth, Lightsworn Warrior
1 Aurkus, Lightsworn Druid
1 Ryko, Lightsworn Hunter
1 Jain, Lightsworn Paladin
1 Ehren, Lightsworn Monk
1 Archlord Kristya 
3 Honest
3 Celestia, Lightsworn Angel
3 Wulf, Lightsworn Beast
3 Necro Gardna
3 Lumina, Lightsworn Summoner

1 Brain Control
1 Gold Sarcophagus
1 Mystical Space
Typhoon
1 Heavy Storm
3 Solar Recharge
3 Charge of the Light Brigade

1 Mirror Force
2 Beckoning Light
1 Torrential Tribute
1 Royal Oppression


(Stephen Silverman, Shoen Jump LA Winner)


Even if all of you should know, I will quickly  summarize what functions of the cards hit by the list:

Necro Gardna: Protect our monsters and stop OTKs

Honest: Protect our monsters and remove opponets problem monsters like Stardust Dragon or Heraklinos.

Lumina: Swarming

Charge: Get the key Lightsworns from our deck as well as mill some cards,mostly used for Lumina +Garoth opening

Okay, we lose protection and speed.I think we don't realy need to replace the "stop OTKs" function of Necro Gardna. For protection, there is an even better possbility:

Klick for free Judgment Dragon

Now,why is this card even better?
Simple: Blackwings will be a big pick in the next format, and as we lost a Honest and 2 Necor Gardnas, we are more vunerable to Kalut. Shield Warrior is removed when your monster would be destroyed. This means You can just attakc into a small Blackwing, and if you opponet drops Kalut, you just remove Shield Warrior. Yes, you can do this even during your own Battle Phase.
Shield Warrior only has 2 big disadvantages: It doesn't stop Gladiators from tagging out, and you need a monster to use it. Even though, I still think that it will be a good replacement for the 2 missing Gardnas.

Now, the factor of speed:

To repalce 2 Charges, we play Rota and Sarcopharg. Rota can sreach for Garoth, Jain, Ehren, Necro Gradna and Shield Warrior (the latest 2 for discard costs), while Sarcopharg gets us our JDs or Beckoning Lights, or even the now-limited Charge of the Light  Brigade.
To bring some additional milling effects, we can add Card Trooper.

Now,this would be my list for Lightsworns from monday:

3x Ryko, Lightsworn Hunter
2x Judgment Dragon
2x Celestia, Lightsworn Angel
2x Wulf, Lightsworn Beast
2x Honest
2x Lyla, Lightsworn Sorceress
2x Shield Warrior

1x Jain, Lightsworn Paladin

1x Garoth, Lightsworn Warrior
1x Ehren, Lightsworn Monk
1x Plaguespreader Zombie
1x Aurkus, Lightsworn Druid

1x Lumina, Lightsworn Summoner
1x Necro Gardna

3x Solar Recharge
2x Gold Sarcophagus
1x Smashing Ground
1x Foolish Burial
1x Pot of Avarice
1x Heavy Storm
1x Reinforcement of the Army
1x Mystical Space Typhoon
1x Charge of the Light Brigade



3x Threatening Roar
2x Beckoning Light
1x Mirror Force
1x Torrential Tribute


Feel free to rate ;)

Montag, 22. Februar 2010

The Champions: Andrew Tan - WTF Gladi

I just remebered that there was the UkayPro Championship this weekend, and checked The Irish Duelist for the couverage. My first article to read was the Final Featured Match.
I was realy happy when I saw Gladiators against Blackwings as both aren't considered as top-decks at the moment. Both palyers made some creative choices in their decks, the Blackwing player ran Gorz, and the Gladiator player played this:

Monsters: 14
3 Gladiator Beast Laquari
3 Gladiator Beast Andal
1 Gladiator Beast Equeste
1 Gladiator Beast Bestiari
1 Gladiator Beast Murmillo
3 D.D. Warrior Lady
1 Kycoo the Ghost Destroyer
1 Neo-Spacian Grand Mole

Spells: 11
1 Smashing Ground
1 Mystical Space Typhoon
1 My Body as a Shield
2 Book of Moon
3 Gladiator Proving Ground
3 Dimensional Fissure

Traps: 15
1 Solemn Judgment
1 Mirror Force
2 Dimensional Prison
2 Bottomless Trap Hole
3 Gladiator Beast War Chariot
3 Dark Bribe
3 Royal Oppression




Extra Deck: 15
3 Gladiator Beast Gyzarus
3 Gladiator Beast Heraklinos
1 Ally of Justice Catastor
1 Brionac, Dragon of the Ice Barrier
1 Thought Ruler Archfiend
1 Black Rose Dragon
1 Goyo Guardian
1 Colossal Fighter
1 Stardust Dragon
1 Red Dragon Archfiend
1 Magical Android

Side Deck: 15
3 Breaker the Magical Warrior
2 Zombyra the Dark
1 Kycoo the Ghost Destroyer
1 My Body as a Shield
1 Lightning Vortex
1 Heavy Storm
3 Compulsory Evacuation Device
2 Trap Hole
1 Torrential Tribute

My first thought when I saw this Deck was "What the f*** is this?"
Ultimately, I called it "WTF Gladiators" because "Dimensional-Royal-Oppression-Gladiator-Beasts" was to long for my taste xD

The first thing you see when you look at this decklist is 3 Laquai along with 3 Gladiator Beast Andal



Andal is quite simple to explain: It is the biggest Gladiator out there. It will run over every other Level 4 Monster out there without beeing summoned by an effect.

After some 0-8-15 bla, you read " 3 D.D. Warrior Lady"


This is the realy most inovative choice I saw in this deck. DDWL just takes out every bigger problem you could have.

The Kycco and the Mole are quite obvisous choices, Kycco can kill Lightsworns on it's own, and Mole will take care of your opponets Synchros.

In the spell Lineup,you can see that Tan choose to add Dimensional Fissures. This is also a more obvisious choice, as this card also disturbes the top 2 decks.
The last realy inovation is also the last card on the list: 3 Royal Oppression.
This card makes Andal's 1900 ATK realy worthful. If you just put down Laquari and D-Fissure /Oppression, there are still soem monsters that can run over your Gladiator and leave you without defense. If you put down Andal, there is only one single monster that can destroy your Gladiator by attacking: Jain.
If you can setup with one of your 2 anti-meta cards, a strogn Gladiator and a Chariot, your opponet will be in a realy close position if he wants to beat you.
Sounds like a rare opening?
You play 3 Laquari, 3 Andal and 3 Proing Ground
You play 3 Dimensional Fissures and 3 Royal Oppressions.
As we know from the "Ten Numbers To Make You A Better Duelist" article by Jason Grabher-Meyer, the chance to open with a large Gladiator and one of your Metakillers is realy high (65%), abou 2 of 3 games. The same article says that the chance to open with one copy of a card we play 3 copies of is 39%, about 2 of 5 games.

Basicly,this means you open with a big Gladiator, a Metakiller and a Chariot about once each two matches in you first 6 cards. The probability of having it in the first 7 or 8 cards is much higher, I would guess about 2 of 3 games.

I was looking forward to see more inovation in Tan's side, but the only think that made me think "What the f***" were the 2 copies of Zombyra.
Am I think only one out here who realy has absolutely no idea what this card is useful for? =(

Sonntag, 21. Februar 2010

The Infernity Hype

As you should all know, The Shining Darkness will bring a HUGE push for the Infernity Archtype.
For all of you who didn't see the cards yet, check the article on YugiWiki or the following Videos:

Machina Gadgets VS Infernities - Game 1

Machina Gadgets VS Infernities - Game 2
Machina Gadgets VS Infernities - Game 3

Handless Combo

Since those Videos were published, there was a big hype around the Infernity Monsters:

Konami said the would be "sure to be the next big thing", many people said they would be the no1 pick for the next format, and Infernity Archfiend rised up to 25$ per card on eBay.

Today, I want to show you why Infernitys will NOT be as overpowered as many people think they would.

Let's just analyse the combo:

When you have no cards in your hand, you special summon Infernity Archfiend, then you search your deck for Infernity Gun. You play Infernity Gun and send it to the Gaveyard to Special Summon up to 2 Infernities from your Gaveyard, one of them is Infernity Archfiend, so you can start all over again.

Now, the red written points are the points where you can destroy the whole setup.



  • You need to have an empty hand. This is a VERY high risk. If you opponet can stop you, you will have to rely on topdecking.
  • The whole Combo is all about Special Summoning. Oppression, Pachy, Vanity and all their friends kick your ass.
  • You search your deck for the Gun...Thunder King doesn't like that ;)

  • Your Infernity Gun can be destroyed by MST, Dust Tornado and all those things before you can send it to the Graveyard.
  • You have to send the Gun to the Graveyard. Cosmos and Banisher kicks your ass.
  • You target an Archfiend in your Graveyard. D.D. Crow kicks your ass.
  •  You want to do Synchro Summons to kill your opponet. Book of Moon kicks...you know...
  •  If you should be able to bring it up to here, you can still be stopped by Battle Fader, Gorz and Tragoedia (In the OCG area,there's Trishula to get around those, guess why some people call it Trishula-OTK)

All in all, you need to kill you opponets S/T Zone, you eventualy have to destroy annoying monsters and you have to make sure your opponet won't just drop D.D. Crow and destroy your beautiful OTK.

In fact, you need a godlike hand to perform the "Handless Combo".

Playing an OTK in a more slow paced format might seem a very good option, but this deck realy can't do anything else than just stupid OTKs. If your attempt gets stopped, you're toast.

One of my next articles will deal with Lightsworns in the next format (No, it is not as dead as many of you might think!).

Dienstag, 16. Februar 2010

Tournament Report Gießen

=================================================================
Preparations:
=================================================================

This time, I didn't plan to play something else than Zombie. Wunstorf and Gießen convinced me of that deck.
First off,here is my list:

My list:

3 Tragodia
3 Caius
2 Goblin Zombie
2 Mystic tomato
2 Pyramid Turtle
2 Krebons
2 Mezuki
1 Zombie Master
1 Spirit Reaper
1 DAD 
1 Plaugespreader Zombie


2 Allure of Darkness
2 Burrial from the different Dimension
1 Heavy Storm
1 MST
1 Brain Control
1 Smashing Ground
1 Emergency Teleport
1 Book of Moon
1 Lighning Vortex 
1 Mind Control


2 Royal Oppression
2 Bottomless Trap Hole 
1 Mirror Force
1 Solemn Judgement
1 Trap Dustshoot
1 Torrential Tribute
1 Call Of The Haunted


Side:

2 Vanitie's Feind
2 Jujitsu Master
2 Kycoo

2 D.D. Crow
1 Möbius

2 Malevolent Catastrophe 
2 Trap Hole
2 LIM  

Yes, this is almost exactly my list from Wunstorf. 

I tested it at my locals and went 7:0 with it, so there was nothing to complain about.


=================================================================
The Journey:
=================================================================

Waking up at 6 am, we all took a shower, ate breakfast and started of at 8:30.
When we arrived at the freeway to kassel, we saw that it was blocked because of ice -.-
Andread already wanted to tun around and go home, but Marvin annoyed him until he decided to take another route.
We arrived in gießen just in time to reagister for the first round.

====================================================================
Round 1:
vs. John-Micheal Papagni (Zombiesworn) (2-1)
====================================================================


Facing Team members in the first round! Perfect.....not =(
I lost the first game because of a missplay. He had 800 life left, I had 1500 and a Catastor and Android on my side of the field, he only had 1 face-down monster, but didn't paly his JDs yet.
I wanted to win this turn,and played Goblin Zombie from my hand to deal the last bit of damage if he had a Ryko.
Stupid as I am, I attack with Goblin Zombie first....right into Necro Gardna. He topdecks JD, and attacked my GoZo for game.

In the second and third game, I was able to biuld up constant control thanks to LIMs and Caius.



====================================================================
Round 2:
vs. Andreas Middendorf (Eatos) (0-2)

====================================================================

EPIC FAIL!
One teammate after another. He just smashed me, I didn't stand a chance in those 2 games.


====================================================================
Round 3:
vs. Raul Wenghe (Twilight) (2-1)
====================================================================

Why do I only have to face friends of mine? <,<


I angainst lost the first game, I don't realy remember why, but Kycoo and a gamebreaking D.D. Crow (stopping Lumina for Ehren when I had GoZo face-down)  helped me to win the other games.

====================================================================
Round 4:
vs. Nikals Gottwals (Eatos) (2-0)

====================================================================

This guy got smashed by me as I was smahed by Andread in the 2. round.

In the first game, he opend with DCK and 2 face downs. I had Brain,MST and Caius to clear his field. He went on b setting 2 more face down cards.  Next turn, i played my Heavy Storm. That decided the outcome of the first game.



The second one was even more devastating. He opened with 3 face downs and I again had Storm xD


He was quite pissed of me after that round =)


====================================================================

Round 5:
vs. Christoph Steyh (Simochi) (2-0)

====================================================================


Whe he flipped his Simochi, I just thought "What the fuck" ,as he burned me down to about 2000 life in less then a second. 
Fortunately, I was able to keep control of the game from there on.


In the second game, I smacked his hand with Spirit Reaper xD


====================================================================
Round 6:
vs. Pascal Justen (Lucksworn) (1-2)
====================================================================

Off course I got to play someone who's 3-2 while I was 4 -1..... 
This guy was lucky like hell.
I don't realy remeber the first game, just that he had everything he needed.


The second game was strange. He opened with 1 Brigade and 3 Solar, but didn't magnage to kill me.
He also topdecked Storm for BTH and LIM, so his JD could clear the field. I topdecked Burial there, so I could summon Kycoo and run over his JD with Colossal. He was able to counter, and my next topdeck was another LIM.


I don't remeber the third game, I just know it was depressing and that I thought I wouldn't top beccause I lost to him.


Result:


I topped, he didn't xD


====================================================================
Top 16:
vs. Carmelo Butigcieri
(Lightsworn) (0-2) ====================================================================

We knew each other from several former tournaments, so the atmosphere of this duel was quite relaxed.
I don't remember the first game, but I know he killed me with double JD in the second game.
I also made a mistake here, as I forgot to bring back SDD in his Endphase -.- 


====================================================================
Conclusion:


====================================================================


  •  Blocked freeways are shit
  • Faceing three freind in a row is shit
  • Lightsworn needs no skill

Shoutout to all UPG Members and friends who topped ;)
See you again in a more skilly format without Lightsworn ;)


Mittwoch, 10. Februar 2010

Marbel Control

Hey guys ;)
I would like to show you another masterpiece of Greman creativity today.
The deck is called Marbel Control:

1x Dark Armed Dragon
3x D-Hero Plasma
1x Arkana Force EX - The Dark Ruler
2x Caius
2x D-Hero Malicious
1x Gorz
3x Agent of Creation - Venus
3x Mystical Shine Ball (= Marbel)
1x Dark Grepher
1x Plaugespreader Zombie
1x E Hero-Stratos
1x D-Hero Diamond Dude

3x Destiny Draw
2x Allure of Darkness
2x Pot of Avarice
3x Book of Moon
1x Brain Control
1x Heavy Storm
1x Mystical Space Typhoon
1x Reinforcement of the Army
1x Scapegoats

2x Bottomless Traphole
1x Mirror Force
1x Torrential Tribute

A friend of mine had the idea of playing a deck focusing on dealing burn damage with Athena and Venus, and we discussed about this. Somewhen, I made a joke about playing Plasma, as Venus basicly makes it possible to summon him without losing card presence. We went away from the basic idea of a Burner deck and mainly focused on a D-Hero/Dark engine with Venus to get tribute material for Plasma..

The result?
He played this deck at an event in Hamburg, and made 20th out of over 100 players,running over Zimbies and Lightsworns, missing the top 16 just because of bad Tie Break.

I will just give you a short introduction to the strategy:

Basicly, Venus does a free +1 for 500 life points. The maina spect here is that Venus' effect is NOT limited to one per turn. This means you can just summon 3 Shiny Balls, tribute them for Plasma, shuffle them back to your deck with Pot of Avarice, and summon 3 more if you like. You can summon level 8 Synchros without losing card presence. Mist Worm is an even more devastating option here. You can even run Blackwing Silverwind if you chose to add Gale (Venus+Ball+Gale = 8).
The options Venus brings with it are nearly endless. As you see, even Arcana Force EX is played here.
Didn't know the card yet?
I linked it in the decklist for you ;)
His effects are both devastating, but you would lose 3 cards to summon it. With Venus, you don't lose anything and get an 4000 double attacker (which should means victory in most cases) or it destroyes the whole field when it dies.

Pot ot Avarice is the card that makes this deck so awsome:
Make  +3 with your Venus, and just shufle the Shiny Balls back to your deck with Pot (+1) to make +3 again!

With 3 DDraws 2 Allures and 2 PoAs, we have an incredible speed in this deck.
As Shiny Balls are Light monsters,you can also Synchro Summon Light End Dragon or Avenging Knigt Parshath if you like to ;)




Freitag, 5. Februar 2010

Absolute Powerforce Preview: Bad End Queen Dragon

Last but not least, I will give you a short introduction to the new Crystal Beast Support.


Yeah,you read correctly.
Crystal Beasts are getting support after over 2 years again.


Dragon / Effect

This card cannot be Normal Summoned or Set. This card can only be Special Summoned if you control 3 or more Continuous Spell Cards. When this card inflicts Battle Damage to your opponent, your opponent selects 1 card from their hand and sends it to the Graveyard, then you draw 1 card. If this card is sent from the field to the Graveyard, during your Standby Phase, you can send 1 Continuous Spell Card from your side of the field to the Graveyard to Special Summon this card from the Graveyard.

First thought:
Yeah, this thing IS ugly.

Second thought:
Awsome effect!

In a Crystal Beast (CB from now on) deck, you shouldn't have a problem to set up this card.
Every single CB goes down to the S/T Zone when it gets destroyed.
With Pegasus and all the spell support this deck offers, you should be able to summon BEQD in turn 2 or 3.

As BEQD is a Dark, you will be able to add more Speed with Allures. If we think about that, we have to add soem more additional Dark Monsters. As most of our Crystal Beasts Support Spells are Normal Spells, we should add Diamond Dudes and DDraws, with that may Darks, we cna also add DaD
The result should look like this:

(* can't post the decklist as eTCG is down *) 

Result: Speed!
3 Bad Ends,3 Rarety Value, 2 DDraws, 2 Allures, and 2 Shrink to make sure that Bad End's Effect will work.
You will draw your keycard like Crystal Abundace for your OTK realy fast. 
The main focus in this deck should be to bring 3 Pegasus to the field. If you play Crystal Abundace and sumon 3 Pegasus with it, you can can put 3 CBs in you Spell/Trap Zone and summon Bad End instantly!
This means you're going for a straight +2. 
I don't think Crystal Beasts will move to Tier 1 with Bad End, but it will be a deck you will have to keep in mind for future events.
Again, if you like to discuss, just post a comment /add em on ICQ/ mail me /whatever.

Good luck at your Sneaks tomorrow ;)

Donnerstag, 4. Februar 2010

Absolute Powerforce Preview: Djinn Disserere of Rituals

As I promised yesterday, I will today talk about and SDR deck ;)

The card we're focusing on will be


Fiend/Effect
When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned by this card is not affected by Trap Cards.

Anyone already got what the Deck title stands for?

Just look at this:

3x Destiny Hero - Defender
3x Relinquished

2x Djinn Disserere of Rituals
2x Destiny Hero - Malicious
2x Cyber Valley
2x Mystic Tomato
1x Elemental Hero Stratos
1x Plaguespreader Zombie
1x Dark Armed Dragon
1x Sangan

3x Destiny Draw

3x Black Illusion Ritual 
2x Preperation of Rites
2x Allure of Darkness

1x Heavy Storm
1x Brain Control
1x Reinforcement of the Army
 

2x Skill Drain
2x Bottomless Trap Hole

2x Limit Reverse
1x Mirror Force
1x Torrential Tribute
1x Solemn Judgment

1x Call of the Haunted



We're actualy just playing Skill Drain Synchro with Relinquished. If we just Ritual summon Relinquished with the Djinn as Material, we can do some crazy stuff even if we have Skill Drain out. Relinquished basicly needs 2 attacks to be destroyed, and your opponet will take the full battle damage as well as you. You can also attack into a bigger monster and absorb it in your second Main Phase.
As Relinquished has 0 ATK, we can easily bring it back with our 2 copies of Limit Reverse.
In March, this dekc will have to be changed because of you will want to add Starlight Road. I think I would kick the Limit Reverses fot those.
I hope you like the Deck ;) Feel free to discuss it ^^

Mittwoch, 3. Februar 2010

Absolute Powerforce Preview: Cactus Bouncer

Writing two articles in one day is hard xD
Okay, next one will be Cactus Bouncer.



Remember me to a certain German song xD
Okay, this guy has 1800 and can't be special summoned. When another Plant type mores fight at his side, noone can perform special summons.

Nice,huh?
Who of you didn't get smacked by Pachy,Kristya, Vanities Fiend ect. in the last months?
Cactus Bouncer is better that any of those (okay, maybe not better than Kristya, but I think they ae at least even). While he can't be specieled and because of that can't take support by LFB and all it's freinds,  he can still be searched out of the deck.
Just think 10 seconds which searcher can get him...





Didn't find the answer?





Still don't know it? =P





Voilet Witch

Exactly meets the conditions.

Okay,he can be searched. Any other pros? Of course!
He can be protected with Wall of Thorns and Polinosis, 2 cards made especialy for Plants.
Tytanial next to this guy makes your defense even harder to break.
You also can add Tomatos to search Violet Witch ;)

Today, I will not give you a decklist because I want you to be creative (and because it's already late and I have to sleep, just post your Cactus Control as a comment if you want to discuss it ;)

Dienstag, 2. Februar 2010

Absolute Powerforce Preview: Treasure Of Harmony

Hey guys ;)
Okay, I was very busy today with school, so you will get to read today's post tomorrow.
I'll just post the card this preview will be about now so you know what you can look forward to ;)

 
Discard 1 Dragon-Type Tuner monster with 1000 or less ATK. Draw 2 cards. 

"A Dragon D-Draw!"
Did I just read your mind? ;)
Okay, this one is very limited in it's targets. We only have 4 monsters which meet these conditions:
Okay, first one was a joke, this one doesn't have any possible uses. Majestic Dragon and Debris Dragon together can give Majestic Decks more speed, even if they're just a fun deck.

I want to focus on the last card: The White Stone Of Legend.
When we use Treasure of Harmony to discard him, we have a free +1, as we can search for



I love such cards.
Okay, now we discarded a useless dragon to draw two cards and got another useless Dragon to our hand. What did we win now (exept of having the most epic card in our hand?)
Count BEWD's Stars....
We just got a target for Trade-In in our hand!

So if we have a White Stone, a Treasure and a Trade-In in hand, we get 4 new cards for giving 3.

Let's just look how this could look in a deck:


3 BEWD
3 White Stone
3 REDMD
3 Red-Eyes Wyern
2 Debris Dragon
1 Dandylion
1 Dark Armed Dragon

3 Trade In
3 Trasure of Harmony
2 Allure of Darkness
2 Gold Sarcophagus 
2 Dragons Mirror
1 Card Destruction
1 Heavy Storm
1 Future Fusion
1 Giant Trunade
1 MST
1 Megamorph

1 Return
1 Mirror Force
1 Torrential Tribute
1 Call Of the Haunted
1 Solemn Judgement

The strategy is simple: Draw, Draw, Draw, Draw, OTK.
Your killing Options are Dragons Mirror and Return. You'll earn extra style points if you kill with Blue-Eyes Ultimate Dragon ;)
Oh, you jsut saw that the deck only consist of 39 cards?
This is because I don't know what to add ;) Be creative ^^
I Think some more Darks wouldn't be a bad idea xD


Montag, 1. Februar 2010

Absolute Powerforce Preview: Battle Fader

I'm back in!
Sorry for the low numbers of posts last month, I became very very lazy xD
Absolute Powerforce Sneak's only some days to go!
As I did when Stardust Overdrive was about to be released, I will give you a preview each day until Saturday.

As I couldn't yet finish  the deck I wanted to present you today, I will start off with Battle Fader:

Fiend - Effect
When an opponent's monster declares a direct attack, you can Special Summon this card from your hand and end the Battle Phase. If you Special Summon this card with this effect, this card is removed from play when it is removed from the field.

This thing has 3 jobs to do:

1. Defend
2. Protect
3. Stall

In fact, this is more effective in protecting your life points than Gorz or Tragoedia are, just because you don't take the damage and stop whatever your opponet just tries to do by ending the Battle Phase immediately.

So far so good, but now, which decks should use him?
Well,you could:

- Use him as a Tribute
- Use him for Synchros
- Use him for anything else that has a cost

Most devastating play I can imagine:

Stop 2 of your opponets Monsters with this guy, summon Bora/Shura next turn while Whrilwind is face-up on th field, search for Gale/Breeze (Shinign Darkness, I'm waiting for you *,*) and kill your opponets monsters with Silver Wind.

But there are also soem other decks that can use him!

What do you think about this:

3 Battle Fader
3 Winged Kuriboh
3 Cyber Valley
3 Zero Gardna
2 Maks Of Darkness

3 Upstart Goblin
3 Final Countdown
2 Gold Sarcophargus
1 One for One
1 Reinforcement Of The Army
1 Scapegoats

3 Threatning Roar
3 Waboku
3 Frozen Soul
3 Thunder of Ruler
2 Rainbow Life
1 Call of the Haunted

=> 40

Try breaking this deck's defense! We only have 8 cards in this deck that don't give us one extra turn without condition: 2 Masks, 3 Countdowns, 2 Sarcos, 1 Call
If we have a fitting monster for CotH in our Grave,Call also protects us for one turn, if we have a trap (which should almost always be the case) Mask will do the same.
So 5 "useseless" cards stay: 3 Final Countdowns and 2 Sarcros. While running this deck without Final Countdown would be quite senseless, Sarcros can search protection (or the countdown, if needed).

Weaknesses?
-Decree
-End of turn MST/Icarus/Dust/whatever

Without those, the game should be yours ;)

To end this, I would like to show you an Yugituber (a person doing Yu-Gi-Oh Videos on Youtube). His nickname is  decsilentenigma, this is his channel. He also did a Preview on Battle Fader, and also does some other interessting stuff. I can just recommend you watch his videos ;)

See you tommorow ;)