Sonntag, 21. Februar 2010

The Infernity Hype

As you should all know, The Shining Darkness will bring a HUGE push for the Infernity Archtype.
For all of you who didn't see the cards yet, check the article on YugiWiki or the following Videos:

Machina Gadgets VS Infernities - Game 1

Machina Gadgets VS Infernities - Game 2
Machina Gadgets VS Infernities - Game 3

Handless Combo

Since those Videos were published, there was a big hype around the Infernity Monsters:

Konami said the would be "sure to be the next big thing", many people said they would be the no1 pick for the next format, and Infernity Archfiend rised up to 25$ per card on eBay.

Today, I want to show you why Infernitys will NOT be as overpowered as many people think they would.

Let's just analyse the combo:

When you have no cards in your hand, you special summon Infernity Archfiend, then you search your deck for Infernity Gun. You play Infernity Gun and send it to the Gaveyard to Special Summon up to 2 Infernities from your Gaveyard, one of them is Infernity Archfiend, so you can start all over again.

Now, the red written points are the points where you can destroy the whole setup.



  • You need to have an empty hand. This is a VERY high risk. If you opponet can stop you, you will have to rely on topdecking.
  • The whole Combo is all about Special Summoning. Oppression, Pachy, Vanity and all their friends kick your ass.
  • You search your deck for the Gun...Thunder King doesn't like that ;)

  • Your Infernity Gun can be destroyed by MST, Dust Tornado and all those things before you can send it to the Graveyard.
  • You have to send the Gun to the Graveyard. Cosmos and Banisher kicks your ass.
  • You target an Archfiend in your Graveyard. D.D. Crow kicks your ass.
  •  You want to do Synchro Summons to kill your opponet. Book of Moon kicks...you know...
  •  If you should be able to bring it up to here, you can still be stopped by Battle Fader, Gorz and Tragoedia (In the OCG area,there's Trishula to get around those, guess why some people call it Trishula-OTK)

All in all, you need to kill you opponets S/T Zone, you eventualy have to destroy annoying monsters and you have to make sure your opponet won't just drop D.D. Crow and destroy your beautiful OTK.

In fact, you need a godlike hand to perform the "Handless Combo".

Playing an OTK in a more slow paced format might seem a very good option, but this deck realy can't do anything else than just stupid OTKs. If your attempt gets stopped, you're toast.

One of my next articles will deal with Lightsworns in the next format (No, it is not as dead as many of you might think!).

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