Donnerstag, 29. Oktober 2009

Stardust Overdrive Preview: Dark Simorgh

As I just realised that I didn't start writing previews on monday this week, I unfortunately will have to kick one of my planed articles. You all will have to cognize yourself why Silver Wind is overrated ;)
Today I will write about another card that was hyped since it was announced to be content of Stardust Overdrive:
Dark Simorgh
Dark/Winged Beast - Effect/7/2700/1000
This card's Attribute is also treated as WIND. You can Special Summon this card from your hand by removing from play 1 DARK monster and 1 WIND monster in your Graveyard. You can remove from play 1 DARK monster and 1 WIND monster from your hand to Special Summon this card from your Graveyard. Your opponent cannot Set (or flip face-down) any cards.

His effect sounds amazing, doesn't it?
In fact it is. As long as he stays on your field, you don't need to fear Ryko, any Traps, and not even Book of Moon. The most amazing thing: Your are still allowed to play those cards! Simorgh only locks your opponet down!

But there is more about him:
Imagine your opponet would also be prohibited to play spells! Lightsworn without Solar and Charge, Blackwings without Black Whirldwind, Zombies without Burrial and Book of Life, any deck without Storm. Sounds like a game winning plan? Now,which card can help us to perform that powerfull kind of lock?
It's a card that many people used durring TeleDaD times (and that brought me a spot in Top 32 at Fortune Tour Bremen):
Yeah,you read correctly! With Simorgh and Fragrance on your field, you lose a bit of speed because you have to set your spells before using it, but contrary to your opponet, you are at least allowed to use spells!

So now, we talked about how amazing his effect is. Now, let's look at the reason taht makes this card not as overpowered as you think: His summoning conditions!
You have to remove one Dark and one Wind Monster from your graveyard to special summon Simorgh from your hand. Pay attation to the fact that his effect doesn't say that you can't Normal Summon him or use other cards to Special Summon him, so feel free to remove him with Allure and bring him back with return or easily revive him with call!
We have enough good Dark Monsters, but how about the Wind?
(* opens eTCg and enters WIND/Effect in the card search engine *)
There is Stratos...Stardust...Twin-Headed Behemoth...Raiza...Tytannial...Derbis Dragon....Vortex Trooper...the Harpie Ladies...Gladiaotor beast Bestiari,Equeste and Secutor....Koai'ki Meirou Dragon....and Red-Eyes Wyvern.
At first, this doesn't sound like realy much support for him, does it?
In fact, it isn't. So,let's think where we can play him: D-Hero Monarchs, Harpie Ladies, Hopeless Dragon, Plants. So far about the decks we know until know. But,as Hidden Arsenal will be a 1:1 copy of Duel Terminal 1, a new friend will join our company of Wind monsters:
Solider Of Mist Valley
Wind/Winged Beast - Tuner/4/1700/300
When this face-up monster attacks or is attacked by an opponent's monster, unless the opponent's monster is destroyed by battle, it is returned to the owner's hand at the end of the Damage Step.

At first, his effect is quite good, you can use him to get rid of Synchros or any defensive walls. But beside this, his stats are what makes him realy good for this deck:
Wind - for Simorgh
Winged Beast - for Icarus
Tuner - for Synchro Summons
Level 4 - searchable with Summon Monk!

With him, you can easily build a deck I would call Simorgh Synchro:
You can add Stratos, Solider of Mist Valley, Raiza, and have easy access to Stardust Dragon!
This makes 6 Wind monsters in the main plus 2 in your Extra Deck, far enough for Simorgh I think. Also remember Stratos can be searched with Reinforcement and Solider of Mist Valley can be summoned with Summoner Monk. Now,you can use the full draw-power of 3 D-Draw and 2 Allure of Darkness! With this,you should draw your combo quite fast!
But there is more! Imagine a hand of Monk, Simorgh, Fragrance and a random Spell card!
As Summon Monk is Dark and Solider of Mist Valley is Wind,you can just synchro for Stardust Dragon and instantly remove both for Simorgh! Set Fragrance and watch your opponet cry while he is trying to find a way out of his situation.
With all this, Simorgh himself look realy strong, right?

But there is STILL more: He is also fitted with a revival effect. If your opponet can handle to get rid of Simorgh,you can simply remove a Dark and a Wind monster to bring him back. With all this remove from play options, you can also add Return From A Different Dimension for OTK options!
All in all, I think Simorgh will be the most sought-after card beside Archangel Kristya, so be sure you can trade your copies at the Sneak.

Tomorrow, to end the first week of previews, I will write about a new theme deck with it's own Stratos,Ring of Destruction and even an own Disc Commander: Fear the Fortune Ladies!
See you tomorrow ;)

2 Kommentare:

  1. Wann kommt der Soldier auf Mist Valley ins TCG? Ist da schon was bekannt

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  2. Eventuell in Hidden Arnsenal, wenn es wirklich eien 1 zu 1 Umsetzung von Duel Terminal 1 ist

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